This is a floating point value, which means that you can set it to, for example, 0.5.
#HALF LIFE 1 MODS MOD#
sv_dumptriggers (0 | 1) - if set to 1, dumps the triggers from the map on map load as custom boxes into a config file that will be located inside your working directory/your mod name/mapname.cfg, for example: Half-Life/hlspbunny/t0a0.cfg.sv_firemon_target - sets the classname, which is monitored using hud_firemon command.sv_info_landmark_model - if set, this model is used for displaying info_landmarks.sv_info_landmark_display (0 | 1) - if 1, displays info_landmark entities.sv_trigger_***_color "r g b" - replace *** with a trigger name (push, teleport, etc.) sets the display color for *** trigger.sv_trigger_***_display (0 | 1) - replace *** with a trigger name (push, teleport, etc.) enables the display of *** trigger.sv_explosion_display (0 | 1) - if 0, explosions are not rendered.